XR Production

Extended reality development work from the Iowa State University 3D Visualization Lab and Innovation Center. Projects span virtual reality, augmented reality, and mixed reality applications across education, training, and research domains.

Building immersive experiences that push the boundaries of spatial computing.

  • Role Graduate Assistant / XR Developer
  • Timeline 2024 – Present
  • Tech Stack Unity, Unreal Engine, Meta Quest, HTC Vive
  • Focus Education, Training, Research
  • Status Ongoing

Lab Work

As a Graduate Assistant in the 3D Visualization Lab, I develop immersive experiences for education and research applications. The lab serves as a hub for XR innovation at Iowa State, collaborating with departments across the university.

Projects range from architectural visualization to scientific data exploration, each requiring different technical approaches and design considerations.

Technical Expertise

Unity Development: C# scripting, XR Interaction Toolkit, AR Foundation, custom shader development, performance optimization for mobile VR.

Hardware Platforms: Meta Quest 2/3/Pro, HTC Vive, Microsoft HoloLens, mobile AR (iOS/Android).

Interaction Design: Hand tracking, controller-based interaction, gaze-based UI, spatial audio integration.

3D Pipeline: Blender, Substance Painter, optimization workflows for real-time rendering.

Design Approach

Human-centered first: Every XR project starts with understanding user needs, not technology capabilities. The medium should serve the experience, not the other way around.

Accessibility by default: VR and AR have unique accessibility challenges—motion sickness, physical requirements, cognitive load. I design for the widest possible audience.

Performance is a feature: Smooth frame rates and responsive interactions are fundamental to presence. I prioritize optimization from day one.