Selected Work

Case Studies

Fair warning, these case studies run long. I document the research, the trade-offs, and the decisions I got wrong before I got them right, because that reasoning is the actual work. If you're short on time, the headline and metrics below each project will tell you most of the story.

2022 – 2024 · Where it started

Before I designed AI, I shipped a product people paid for

My first product role wasn't an AI role. It was two and a half years turning a live, in-person property-investing masterclass into a paid online platform for adults with money on the line, running research in four countries, designing the interface, directing the video, and handing off to engineers. It worked, and it taught me what I was missing.

The Property Game Tribe learning platform
Riches and Beyond · 2022 – 2024

The Property Game Tribe

A live masterclass couldn't scale past the room it was taught in. I turned it into a self-paced platform for working adults learning to invest in property, 50,000+ paying learners in year one, and it still runs today.

UX ResearchEdTechB2CLive Product
50,000+Paying learners, year one
~200Interviews, 4 countries
SETA + QCTOAccredited platform
View case study
2024 – 2025 · The turn

I went back for the methodology I'd been working without

I'd been running research on instinct. So I went to Iowa State for an MS in Human-Computer Interaction and chose my focus deliberately: safety-critical AI, human-AI trust, and multimodal interaction. Since then I've stopped drawing the line between designing a system and building it, every project below, I researched, designed, and shipped code for.

Live prototype, recorded on a Pixel 7 during testing. Flow: hazard detected → voice cue → haptic confirmation.

NeuroNav · MS Capstone · Mar – Dec 2025

Making silent cars audible to blind pedestrians

Electric vehicles are quiet enough to erase the cue blind pedestrians rely on to cross safely. I designed and built a voice-first system that sees the hazard and says so, on-device, in under half a second. Tested with 8 blind participants through the Iowa Department for the Blind.

Safety-Critical AIAccessibilityComputer VisionUnity · C#
100%Grasped the system in under 2 min
8/8Named silent EVs as their top risk
<500msLatency budget it's built to
View case study
AnonVision face anonymization tool
AnonVision · Solo build · Sep 2025 – present

Anonymity that can't quietly fail

Journalists and researchers who blur faces can't risk one miss. I designed a fail-safe architecture that hides every face by default and only reveals what's explicitly whitelisted, running entirely offline, on CPU, with nothing leaving the machine.

Privacy-First DesignDesign EngineeringPython · OpenCV0 → 1
Fail-safeWhitelist architecture
100%Offline · zero PII leaves device
4User archetypes researched
View case study
Pathic MR mixed-reality training
Pathic MR · Mar – May 2025 · 10 weeks

Practising the conversation you're dreading

Managers, doctors and HR staff get one shot at hard conversations and no safe place to rehearse. Pathic puts you on the receiving end of your own words in mixed reality, with an AI counterpart that stays psychologically consistent rather than merely factual.

Spatial ComputingConversational AILearning DesignUnity · Quest 3
15Stakeholder interviews
RAGArchitecture for character consistency
ResearchPrototype complete
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ParkShare peer-to-peer parking marketplace
ParkShare · Oct 2025 – present

Ending the daily parking lottery

People were arriving two hours early just to secure a space. I designed a two-sided marketplace around predictability instead of search, then proved it, with a comparative study showing a statistically significant improvement over the baseline.

MarketplaceMobileComparative Study0 → 1
6.23/7SEQ, 100% task completion
p≈.031Statistically significant lift
5Research-backed personas
View case study
Carbon Compass sustainability product
Carbon Compass · Fall 2025

Making a carbon footprint feel like today

People care about their footprint but can't feel it, the consequence is decades away and the number is abstract. I designed for temporal proximity, turning distant impact into a choice you can see at the moment you make it.

Behavioral DesignMobileSustainabilityResearch
83.75SUS, top 10% of evaluations
3Archetypes from contextual inquiry
View case study
Interaction Highlights

Press play, this is how the work behaves

Timing, feedback, and what a system does while you wait are decisions, and they only show up in motion. Two walkthroughs of prototypes I designed and built: one on desktop, one in the hand.

Desktop · Widescreen
Interface walkthrough

A full pass through the flow, states, transitions, and system feedback in real time.

Mobile · Portrait
On-device interaction

Touch, motion, and feedback as they land in the hand.

Career

Where I've Been

01
Iowa State University
Teaching Assistant, Communication Research Methods | July 2025 – December 2025
02
Iowa State University
Graduate Assistant, 3D Visualization Lab & Innovation Center | August 2024 – December 2025
03
MS, Human-Computer Interaction
Iowa State University · 3.95 GPA | 2024 – December 2025
04
Riches and Beyond
UX Researcher & Multimedia Designer | January 2022 – May 2024  ·  View case study →
05
SRL & Partners
Multimedia Designer, Contract | November 2022 – March 2023
06
Andy Cutta Films
Video Editor & Production Assistant | Internship 2018 – 2019 · Full-time 2020 – 2021
Get In Touch

Contact me

If you're building something where trust, safety, or interaction actually matter, I'd like to hear about it.

Drop me a line