AI Product Designer — Safety-Critical Systems • Multimodal Interaction • Human-AI Trust
I design AI systems for high-stakes contexts — where the interface earns trust or people get hurt. My work sits at the edge of what AI product design usually covers: non-visual interaction, safety-critical feedback loops, and the hard problem of making machine output legible to humans under pressure.
I work end-to-end across problem framing, user research, interaction architecture, and technical prototyping. I’m strongest where design meets real-world constraint: on-device inference limits, sub-500ms latency requirements, multimodal redundancy for users who can’t rely on a single sensory channel. In AI and XR, product success depends on aligning human behavior, hardware constraints, sensing pipelines, and real-time feedback — and I’ve built systems that do all four simultaneously.
The interface is the contract between human judgment and machine output. That’s the principle that drives every product decision I make.
My background in journalism and media production is not a detour — it’s a foundation. Knowing how humans process information under pressure, how to structure a signal so it lands in the right order, and how to earn attention in high-noise environments: those skills transfer directly into designing AI systems that work when it matters. They inform how I think about voice interaction, alert hierarchy, and cognitive load in safety-critical contexts.
Supported instruction and research training for undergraduate students in communication research methods, data analysis, and evidence-based reporting, helping translate abstract theory into practical, real-world inquiry.
This role strengthened my ability to work with ambiguous data and evidence-driven decision making, skills I apply directly in UX research, AI-driven product design, and human-computer interaction.
Leading XR systems development and spatial computing research at Iowa State's flagship visualization facility.
Led UX research and multimedia design for an education-focused e-commerce platform.
Developed corporate communication strategies and visual brand systems.
Started as a production intern and later joined full-time, contributing to professional video production pipelines from pre-production through post, skills that now strengthen my XR storytelling, user guidance, and visual communication.
User Research • Usability Testing • Contextual Inquiry • Persona Development • Journey Mapping • Wireframing • Prototyping • Information Architecture • Interaction Design • Design Systems • Accessibility (WCAG)
High-Fidelity UI Design • Component Libraries • Design Tokens • Brand Systems • Motion Design • Typography • Color Systems • Responsive Design • Dark Mode Design • Visual Hierarchy
Voice Interaction Design • Conversational UX • Dialog Flows • Turn-Taking • Error Recovery • Confirmation & Disambiguation • Voice Accessibility • Multimodal Interaction (Voice + UI) • Prompt Design for Product • System Prompts & Guardrails • Intent Mapping
Qualitative Research • Quantitative Analysis • Contextual Inquiry • Diary Studies • A/B Testing • Survey Design • Thematic Analysis • Affinity Mapping • Competitive Analysis • Heuristic Evaluation • SUS Evaluation
Unity 6 • C# • Python • OpenCV • JavaScript • React • HTML/CSS • Git • Figma • Adobe Creative Suite • Blender • After Effects • DaVinci Resolve
AR Foundation • Meta Quest (Pro, Quest 3) • MRTK • XR Interaction Toolkit • Spatial Audio • Hand Tracking • Eye Tracking • 360° Video Production • 3D Scanning • Photogrammetry
YOLOv8 • TensorFlow • PyTorch • Barracuda Inference • MediaPipe • OpenCV • On-Device ML • Conversational AI • Prompt Engineering