About Me

Blessing Mangwiro

Product Designer • Systems Thinker • XR Builder

I’m a product designer and visual systems builder working at the intersection of UX, AI, XR, and technical prototyping. My strength is systems thinking: I design the interaction models, information architectures, and reusable UI patterns that make complex technology feel simple, across devices, contexts, and constraints.

I work end-to-end, from problem framing and research to high-fidelity UI craft and technical prototyping. I’m strongest where design meets engineering: translating ambiguity into coherent systems, defining primitives and components, and building prototypes that validate both usability and feasibility. This is especially important in AI and XR, where product success depends on aligning human behavior, hardware constraints, sensing pipelines, and real-time feedback loops.

Currently, I’m expanding my front-end development workflow through JavaScript + React, building component-driven interfaces and production-ready UI systems that integrate tightly with product design. I prototype XR and computer-vision experiences using Unity and Python to explore new interaction patterns and spatial workflows.

My earlier background in journalism and media production shaped how I build today: clear narrative structure, visual communication, and disciplined end-to-end production pipelines. That foundation now informs my XR direction, designing immersive experiences that guide attention, reduce cognitive load, and communicate complex systems with clarity.

Career

Experience

Teaching Assistant: Introduction to Communication Research Methods
Iowa State University · Part-time
July 2025 — December 2025 · Ames, Iowa, United States (On-site)

Supported instruction and research training for undergraduate students in communication research methods, data analysis, and evidence-based reporting, helping translate abstract theory into practical, real-world inquiry.

  • Guided students through quantitative and qualitative methods including survey design, experimental design, and observational studies
  • Taught descriptive and inferential statistics to interpret human behavior and communication patterns
  • Coached students in critical evaluation of research literature (validity, bias, and methodological rigor)
  • Supported ethical research reporting and clear communication of findings
  • Provided hands-on help refining research instruments, interpreting statistical outputs, and turning raw findings into actionable insights

This role strengthened my ability to work with ambiguous data and evidence-driven decision making, skills I apply directly in UX research, AI-driven product design, and human-computer interaction.

Graduate Assistant: 3D Visualization Lab & Innovation Center
Iowa State University
August 2024 — December 2025

Leading XR systems development and spatial computing research at Iowa State's flagship visualization facility.

  • Train 20+ students, faculty, and researchers in 3D scanning workflows and Cave/VR Room configuration, achieving 95% success rate in independent project completion
  • Implement Insta360 Titan 360° 11K camera system for spatial video production, establishing best practices for immersive content capture
  • Maintain XR infrastructure with 99% uptime, ensuring reliable access for research simulations
  • Create interactive XR applications using Unity and Meta Quest devices for cross-departmental research needs
  • Facilitate interdisciplinary workshops helping diverse project groups incorporate MR, VR, and 3D visualization tools
Multimedia Designer
Riches and Beyond
January 2022 — May 2024

Led UX research and multimedia design for an education-focused e-commerce platform.

  • Facilitated a team of 5 creatives, increasing design consistency and productivity by 40%
  • Redesigned flagship masterclass using data-driven UX research, increasing sales by 30%
  • Managed complete content production for podcasts, courses, and Moodle-based platform
  • Conducted user research and usability testing to inform product decisions
  • Established design system standards improving cross-team collaboration
Multimedia Designer (Contract)
SRL & Partners
November 2022 — March 2023

Developed corporate communication strategies and visual brand systems.

  • Designed animation infographics and product activation graphics for corporate clients
  • Contributed to end-to-end production workflows from concept to delivery
  • Leveraged AI tools to amplify user interactions and streamline production
  • Collaborated with cross-functional teams on brand identity development
Video Editor & Production Assistant
Andy Cutta Films
Internship: 2018 — 2019 | Full-Time: 2020 — 2021

Started as a production intern and later joined full-time, contributing to professional video production pipelines from pre-production through post, skills that now strengthen my XR storytelling, user guidance, and visual communication.

  • Edited commercial and narrative video content using professional post-production workflows
  • Supported camera operation, lighting setup, and production coordination on shoots
  • Collaborated on storyboarding, shot planning, and narrative structure
  • Contributed to post-production including color grading, sound synchronization, and motion graphics
  • Assisted with media asset management and delivery across multiple client projects
Academic

Education

M.S. Human Computer Interaction
Iowa State University
Expected December 2025
B.Sc Honours in Journalism & Media Production
National University of Science and Technology, Zimbabwe
2020
Capabilities

Skills

UX & Product Design

User Research • Usability Testing • Contextual Inquiry • Persona Development • Journey Mapping • Wireframing • Prototyping • Information Architecture • Interaction Design • Design Systems • Accessibility (WCAG)

Visual & Systems Design

High-Fidelity UI Design • Component Libraries • Design Tokens • Brand Systems • Motion Design • Typography • Color Systems • Responsive Design • Dark Mode Design • Visual Hierarchy

Voice & Conversation Design

Voice Interaction Design • Conversational UX • Dialog Flows • Turn-Taking • Error Recovery • Confirmation & Disambiguation • Voice Accessibility • Multimodal Interaction (Voice + UI) • Prompt Design for Product • System Prompts & Guardrails • Intent Mapping

Research Methods

Qualitative Research • Quantitative Analysis • Contextual Inquiry • Diary Studies • A/B Testing • Survey Design • Thematic Analysis • Affinity Mapping • Competitive Analysis • Heuristic Evaluation • SUS Evaluation

Technical & Development

Unity 6 • C# • Python • OpenCV • JavaScript • React • HTML/CSS • Git • Figma • Adobe Creative Suite • Blender • After Effects • DaVinci Resolve

XR & Immersive Tech

AR Foundation • Meta Quest (Pro, Quest 3) • MRTK • XR Interaction Toolkit • Spatial Audio • Hand Tracking • Eye Tracking • 360° Video Production • 3D Scanning • Photogrammetry

AI & Computer Vision

YOLOv8 • TensorFlow • PyTorch • Barracuda Inference • MediaPipe • OpenCV • On-Device ML • Conversational AI • Prompt Engineering

Credentials

Certifications

  • User Experience & Interaction Design for AR/VR/MR/XR:University of Michigan | Coursera
  • Figma/XD UI/UX Design Essentials for AR/VR Spatial Prototyping:Udemy
  • Build Complete VR App in Unity with Eye Tracking & EEG:Udemy
  • Introduction to C# Programming and Unity:University of Colorado Boulder | Coursera
  • The Complete 2023 Web Development Bootcamp:Udemy
  • Master Unity3D With Blender, Augmented Reality & AI Tools:Udemy
  • Statistics for Data Science and Business Analysis:Udemy
  • Complete Computer Vision Bootcamp With PyTorch & Tensorflow
Results

By The Numbers

%
NeuroNav task completion rate
Carbon Compass SUS score (Excellent)
.23
ParkShare SEQ score (out of 7)
%
Productivity increase at Riches & Beyond
+
Students trained in XR systems