Product Designer • Systems Thinker • XR Builder
I’m a product designer and visual systems builder working at the intersection of UX, AI, XR, and technical prototyping. My strength is systems thinking: I design the interaction models, information architectures, and reusable UI patterns that make complex technology feel simple, across devices, contexts, and constraints.
I work end-to-end, from problem framing and research to high-fidelity UI craft and technical prototyping. I’m strongest where design meets engineering: translating ambiguity into coherent systems, defining primitives and components, and building prototypes that validate both usability and feasibility. This is especially important in AI and XR, where product success depends on aligning human behavior, hardware constraints, sensing pipelines, and real-time feedback loops.
Currently, I’m expanding my front-end development workflow through JavaScript + React, building component-driven interfaces and production-ready UI systems that integrate tightly with product design. I prototype XR and computer-vision experiences using Unity and Python to explore new interaction patterns and spatial workflows.
My earlier background in journalism and media production shaped how I build today: clear narrative structure, visual communication, and disciplined end-to-end production pipelines. That foundation now informs my XR direction, designing immersive experiences that guide attention, reduce cognitive load, and communicate complex systems with clarity.
Supported instruction and research training for undergraduate students in communication research methods, data analysis, and evidence-based reporting, helping translate abstract theory into practical, real-world inquiry.
This role strengthened my ability to work with ambiguous data and evidence-driven decision making, skills I apply directly in UX research, AI-driven product design, and human-computer interaction.
Leading XR systems development and spatial computing research at Iowa State's flagship visualization facility.
Led UX research and multimedia design for an education-focused e-commerce platform.
Developed corporate communication strategies and visual brand systems.
Started as a production intern and later joined full-time, contributing to professional video production pipelines from pre-production through post, skills that now strengthen my XR storytelling, user guidance, and visual communication.
User Research • Usability Testing • Contextual Inquiry • Persona Development • Journey Mapping • Wireframing • Prototyping • Information Architecture • Interaction Design • Design Systems • Accessibility (WCAG)
High-Fidelity UI Design • Component Libraries • Design Tokens • Brand Systems • Motion Design • Typography • Color Systems • Responsive Design • Dark Mode Design • Visual Hierarchy
Voice Interaction Design • Conversational UX • Dialog Flows • Turn-Taking • Error Recovery • Confirmation & Disambiguation • Voice Accessibility • Multimodal Interaction (Voice + UI) • Prompt Design for Product • System Prompts & Guardrails • Intent Mapping
Qualitative Research • Quantitative Analysis • Contextual Inquiry • Diary Studies • A/B Testing • Survey Design • Thematic Analysis • Affinity Mapping • Competitive Analysis • Heuristic Evaluation • SUS Evaluation
Unity 6 • C# • Python • OpenCV • JavaScript • React • HTML/CSS • Git • Figma • Adobe Creative Suite • Blender • After Effects • DaVinci Resolve
AR Foundation • Meta Quest (Pro, Quest 3) • MRTK • XR Interaction Toolkit • Spatial Audio • Hand Tracking • Eye Tracking • 360° Video Production • 3D Scanning • Photogrammetry
YOLOv8 • TensorFlow • PyTorch • Barracuda Inference • MediaPipe • OpenCV • On-Device ML • Conversational AI • Prompt Engineering